walking_napalm: (not sure about this)
Liz doesn't know exactly how cold it is -- she never did get good at the Celsius to Fahrenheit conversion -- but it's definitely under 15° and the wind is stinging the exposed skin of her face. It's cold and dark; they left the lights of the nearest ski resort behind in the forest a good twenty minutes ago. She's got one gloved hand holding a heavy industrial flashlight and the other momentarily jammed in her parka pocket with the thermal sensor. Which hasn't been lighting up, because it's January in the mountains, it's snowing lightly, and all the smart little animals are safe at home inside their burrows or holes, or wherever else animals live.

Liz isn't a nature person.

Even she has to admit, though, that the "snow monsters" that Mount Zaō is famous for are very cool. They may be fir trees that were coated with wet snow and ice and then frozen by the jetstream, but they definitely look like monsters. She started at them a couple times before she started getting used to them; they're eerie and ominous, looming out of the tight circle of light cast by her flashlight. They don't look like trees -- they look like setpieces on The Grinch Who Stole Christmas, or like something that's going to come to life and be very unfriendly.

But they're just trees, and they're definitely not what has attacked four skiiers in the last two weeks.

"Anything?" she calls over to Red.
walking_napalm: (not sure about this)
It's dark, and the fog is so thick that it goes well beyond atmospheric and into the kind of density that Liz has only ever seen in enormous banks on a fishing boat off the coast of New England.

She stands at the edge of the tree line, wrapped up in layers (pants, boots, leather jacket, scarf, hat, fingerless gloves -- still cold; always cold), her arms crossed.

Out back, Hellboy had said. He'd seen something in the trees; something that had unsettled him.

The fog twists trees and bushes into looming sinister shapes, slow and sinuous in the faint breeze. Liz's heart is thudding in her ears.

She has checked the bar, over and over again; she's checked the library, the garage, the security cells, the halls upstairs, the Caribbean inlet, the lakeshore, constantly feeling like someone or something is watching but unable to see anyone. She left notes with Bar and all over room 4204. She stuck her head in the door at the Bureau and then returned to Milliways with no better idea of where the hell Red is, and with her gun.

The woods are the last place she can think of that she hasn't searched.

Every time she woke from dozing half-forgotten dreams (dreams of fire; dreams of a darkness so cold and absolute that she can't remember what it feels like to exist) over the last few nights, sometimes to find the pillow smoldering under her head, she was alone.

She turns her face into her shoulder to muffle a cough, then crosses her arms again. Fire is guttering just beneath her skin, the leather of her gloves sizzling faintly. She can feel the fire, see it turning her exposed fingers translucent whenever she glances down, but her hands feel ice-cold. She watches the grasping tree branches, fog drifting, and she doesn't step into them.
walking_napalm: (wary)
Liz takes the stairs two at a time, probably leaving a literal cloud of dust in her wake, her heart hammering.

He probably isn't there, she tells herself; don't be disappointed if he isn't there.

The hallways up here show even more signs of what Milliways went through. There's a crack in a wall, dents here and there where objects (and maybe people) must have crashed into them. She nearly trips over a knife embedded in a step.

She's patting her vest pockets down for the key as she approaches the door to room 4204, but then she figures what the hell and tries the doorknob.

It twists in her hand. She immediately shoulders it open, hard.

"Red--?"
walking_napalm: (B.P.R.D.)
It's a long, hard slog to the surface, Liz and Mendoza supporting a white-faced hopping Gerrish between them. Greg follows just behind, checking their progress on the GPS and periodically trying the radio. Nobody asks Liz any more questions about what the hell happened to her back there. She thinks they're too tired for it, and too hurt; there's bigger stuff to focus on. She came back in the end. That's what counts.

Mostly, they talk about little personal stuff, to try to stave off Gerrish's shock and keep him responding. Park wants to get a motorcycle but his boyfriend disapproves; Mendoza's apparently addicted to some new medical drama, and Liz and Park both complain as he starts giving them the blow-by-blow on Meredith and Derek's secret forbidden romance.

The radio finally crackles to life just as Liz is beginning to see some light that isn't from her left hand, interrupting a scintillating conversation about the most boring mission each of them has ever been on (Liz's: the time she'd staked out a barn in Iowa for six hours before realizing that the 'ghost' that a little old lady had spotted was a white cat).

"¿Hola?" asks a crackling voice, and Mendoza mutters, "Finally" on Gerrish's other side as they limp along.

Liz smiles faintly and shuts her eyes under the welcome warmth of the sun on her face when they finally emerge from the darkness and pause at the mouth of the cave.

"Roger," says Greg, coming up behind them and clicking the radio off. "Support team's got us on GPS and they're on the way. We've just got to wait by the--" He points down the rocky slope to the long line of twin wheel ruts that might be referred to as a road if Liz was squinting and feeling charitable.

Getting Gerrish down is the worst. It's hard enough for Liz to maintain her own balance, much less hold onto Gerrish -- not a small guy, whereas she's 5'3" and Mendoza isn't that much taller -- who's on one foot and whose painkillers are wearing off. Park would be better suited for this job but he's swearing his way through the shale just ahead of them, his descent made all the harder by the fact that he's only got one good arm to work with, so Liz grits her teeth and slip-slides her way down the steep hill, throwing all her weight against Gerrish every time he or Mendoza starts to overbalance.

When they finally reach the bottom, it's pretty much all she can do to carefully lower Gerrish to the ground, with Mendoza's help (for all their care, he's hissing through his teeth, clearly in pain), and then sit down hard.

"Jesus Christ," says Mendoza, and Liz silently agrees.

They wait at the side of the jeep track for an hour before the cloud of dust finally appears on the horizon.

The two Peruvian agents who'd dropped them off on the other side of the mountain pull up in the same battered, nondescript truck and step out, slamming the cab doors.

"No jodas conmigo," says Agent Rodríguez, lowering his sunglasses and taking them in. Both he and his counterpart look -- grim, at seeing them, and a little taken aback. Apparently, the four of them look as bad as Liz feels. She rises and Greg steps up to help her with Gerrish.

"Is the rock demon killed?" Agent Mozombite asks as she comes forward to slip in under Gerrish's arm, unceremoniously hip-checking Liz out of the way. Rodríguez belatedly takes a hint and takes over for Park, and the two Peruvian agents haul Gerrish over and up into the back of the truck. Liz follows them, arms folded over her vest.

"Liz smoked it," says Greg. "It's history."

Mozombite shoots her an assessing, appreciative look, and offers her a hand. Liz takes it and lets the other agent pull her up into the truck. "Thank you," Mozombite says, quiet and intent, and Liz remembers that that thing killed two agents from Lima -- half of the tiny Bureau post's staff -- last week. The dead agents were Mozombite's colleagues; probably her friends.

Liz's mouth quirks uncomfortably under the regard. She nods and moves to sit on one of the two benches running along the bed of the truck, wedging herself up against where the bed meets the cab. The bed has a shell covering it, which is probably for the best, given the sun, the dust, and the fact that there are four heavily-armed, bloody American secret agents to hide. She shuts her eyes and lets Rodríguez and Mozombite take over, settling Gerrish in and cushioning his knee as best as they can. She only opens her eyes when Rodríguez, who pulled a first aid kit out of somewhere and has been gingerly prodding at Mendoza's face and at Park's probably-broken nose while Greg swears and Mendoza sits there stoically, asks if she's hurt.

"Nope," says Liz, folding her arms and leaning her head against the back of the cab. "Nothing serious. I'm good."

"We are driving," Mozombite warns from the cab through the open window, and the truck creaks into the start of its bumpy journey along the jeep track back to Arequipa.

Reserva Nacional de Salinas y Aguada Blanca is supposed to be stunning. Snow-capped mountains, lagoons, inactive volcanoes, flamingos... But Liz doesn't have her camera and she's more than fine with being unable to see the view. Every rut in the road (and there are a lot of them) makes the whole truck shudder and shake, her ass actually bouncing off the seat a couple times with the jarring force of the bigger potholes, but she's tired enough -- and accustomed enough to traveling like this -- to slip into sleep like it's nothing. The mission's over, and this is the way missions are supposed to end: with sleep.



She wakes up when somebody says her name. "--rman," the voice is saying, and then something quakes under her face. "Hey, Liz."

She blearily blinks awake and pushes herself upright from where she has apparently been sleeping with her cheek pressed against Greg Park's uninjured shoulder.

"Rise and shine, sleeping beauty," he says. She scrunches up her entire face disdainfully to show what she thinks of that nickname. The truck feels like it's idling. Park continues, "This is my stop."

She looks around the bed of the truck and sees that Gerrish and Rodríguez are already gone, Mendoza hopping down off the tailgate. There are car horns and shouts from all around them, the sounds of traffic.

"O...kay," she says, sleep-slurred and slow.

"Last call on whether you want to see a doctor," says Greg, a siren wailing nearby, and some of the fog lifts.

She shakes her head. "Seriously, Greg, I'm fine."

He punches her shoulder, lighter than his usual (it's companionable and a thanks, all at once, since Greg has never been one for effusive words; it hurts like hell, too, thanks to the bruises where she landed while falling into Milliways -- but, no, she's not thinking about Milliways right now; not until there's something she can do about it), then he shifts himself with a grunt -- Liz automatically helps shove him up -- and ducks over to the open tailgate, the truck springs squeaking under his weight. He climbs out, one arm tucked close to his side, Mendoza reaching out to steady him.

"See you at the plane," Park says, Mendoza waving behind him, and then Agent Rodríguez slams the tailgate shut.
walking_napalm: (breathe)
Ramon Mendoza is having a bad day.

If pressed to pinpoint, he would have to say that the exact moment where it all went wrong was when something loomed out of the darkness and hit Agent Sherman so hard that she disappeared. In retrospect, he realizes that she didn't disappear, she just got sent flying as the light she'd been providing with her hand went out, but in the split second that it happened, it was pretty fucking confusing.

Then it was just him, Park, and Gerrish with crap-ass flashlights in the dark.

"Sherm--" Gerrish began, Mendoza starting to point his flashlight on where he'd thought Sherman would be now and the other two turning on where she had been standing -- and then Gerrish screamed and there was a thud and a cracking sound that Mendoza really wished he didn't recognize.

(He did recognize it; it was breaking bone.)

Everything after that happened really fast. Shots fired, Gerrish still screaming, Mendoza and Park yelling for a light from Sherman, something big swooping in and out of flashlight beams and hurling Park into a cave wall, Mendoza snapping around in every possible direction as he tried to get a bead on where the hell it was coming from next--

But it was gone, and so, they discovered after Mendoza hauled Park up and they checked on Gerrish, was Agent Sherman.

Which is how Ramon wound up at this exact moment in his life, shoving a big Korean guy's dislocated shoulder back into its socket.

That's a pretty bad noise, too.

Park yells something that sounds a whole lot like, "SHITFUCKDAMNSHITTINGFUCKDAMN" and then falls silent, breathing raggedly, hand clutching his shoulder.

"I just don't get it," Mendoza says, sitting back on his heels and giving Parkie a minute to pull his shit together. "She was right there; I saw her."

"Not there anymore," says Gerrish. He's got several broken fingers and what they're all pretty sure is a broken knee cap, and what are probably the beginnings of shock. They threw a space blanket over him, after splinting him up as good as they could and giving him the good drugs, and now he's huddled against the cave wall providing totally useless drugged-out information. "Poof."

"She's not anywhere," Park says, a little thready but present. Ramon has never been so glad that Park is ex-Marine Corps and an Afghanistan vet. "You saw the GPS; her signal's nowhere within a hundred-mile radius."

Gerrish laughs woozily. "Red's gonna kill us."

"I'm gonna kill us." Park shakes his head, standing up. "How the hell do you lose a team member like that?" Mendoza picks his flashlight up off the rock floor and hands it to him. Park grimaces but takes it in his good hand and passes it into his bad, and then draws his gun again.

Mendoza shrugs helplessly. She's got to be okay, he thinks; Sherman is one of the most competent agents he's gone into the field with, and she's got the whole going-nuclear thing going for her. She's got to be.

"The beacon thing's not good," Park grunts, pulling him away from Gerrish. "We've got a serious problem here."

"No kidding," says Mendoza, his voice lowered, too.

Park rolls his eyes, but doesn't reprimand him. That's the nice part about the Bureau's informal hierarchy: no insubordination charges, even from ex-military like Park. You get the traditional beat out of you pretty quick at the Bureau. Park says, "We should get him out of here ASAP, but Liz--"

Mendoza has never been so glad not to be the team leader. That's Park's call, or maybe Sherman if she was here. Definitely not his.

"And fucked if I even know what that was." Park's holding his flashlight stiffly, arm tucked in closer to his body. "It felt like a train hit me. Gerrish, are you sure you didn't see anything?"

"Yep," Gerrish calls cheerfully. "Too dark. It was big and it felt like rocks and it picked me up and broke me."

"Great," mutters Park. "Listen, come on; let's get the EMF and infrared and motion sensors going, see what we can get here," and then there's a terrible grinding of stone from outside the circle of light provided by their flashlights.



Mendoza is forced to admit that it's toying with them.

"It's toying with us," he says, muffled as he probes the bloody now-open space between two teeth with his tongue; "damn."

"Hrnrnlnl," says Gerrish, from where he has tipped over on his side.

"Like a cat with a ball of yarn," Park groans in agreement, picking himself up off the floor. Mendoza turns his flashlight on him, just for a second, before going back to sweeping it across the empty tunnel. Park's face is bleeding. "It could have wasted us a dozen times by now, easy."

"It's got to be the rock demon," Mendoza says. "Christ, it's fast."

"You'd think something that big would be slower. It got my flashlight."

"Mierda," says Mendoza.



The final time that it comes, it's in the pitch black.

It hit Mendoza last time. Park hadn't been kidding about the train thing. It felt like a building crashed into his chest. Mendoza thought they'd been caught in a cave-in for a half a wild second, frantically trying to draw air into lungs that felt crushed; half aware of yelling and gunshots.

He dropped their last flashlight in the chaos. He's pretty sure the thing stepped on it.

Mendoza has been listening to three sets of quick breathing for -- he doesn't know how long it's been now. It's hard to say, this deep underground, in the dark and the damp. He has a hand on Park's good shoulder, so that he knows he's still there, and Park says his foot is pressed up against Gerrish's leg. They stopped talking a little while ago. There's not a lot left to say; Mendoza is scared out of his fucking mind, and he knows Park and Gerrish are, too. For all the scary-ass shit he's seen in the last year, this -- waiting here, in the silence, in the dark, not knowing what's out there or when it's coming, every breath hurting his lungs and his ribs, is the scariest.

There's a soft noise, like a pebble bouncing across stone. Mendoza raises his gun barrel back up in a split second. From the swoosh of air next to him and the way that Park tenses hard, he can tell that he does the same.

They wait. Mendoza's heart hammers in his chest. He's a pretty hardened field agent by now, or so he likes to think, but he dimly wonders if Park would think less of him if he leaned over to his other side and puked right now, 'cause that might be a thing that's happening.

Stone grits against stone, ever so slowly, somewhere in the tunnel.

Mendoza squeezes Park's shoulder tight enough that it's got to hurt.

"Steady," Park says, low, and then -- BAM, the whole tunnel shakes; THUD WHIFF, Park is ripped away from him; Gerrish hollers and Mendoza fires, and is rewarded by another grinding noise, this one somehow feeling angrier. Something displaces air right in front of his face, and he blindly lashes out. It feels like punching a stone wall. He staggers back, swearing, and trips on something warm. From the sound of it, it's Gerrish.

Mendoza stands in front of Gerrish, Glock held in a sure two-handed grip, pointed directly at the direction he thinks he came from, elbows locked. He takes one, two, three burning breaths.

Light flares into being. He's staring at what he first thinks is a pile of rocks. Then it draws itself up with that familiar grinding sound, and the top rock slowly turns toward him, and he realizes: it's vaguely person-shaped and it has eyes.

"Move," says an echoing voice, and Mendoza finds himself grabbed by the suit jacket collar and yanked, hard, so that he staggers backward. Agent Sherman stalks past him, both hands now on fire. Her hair is damp and straggling around her dirty face. Her vest, shirt sleeves, and pants are streaked with -- hell, Mendoza doesn't even know what most of that is; some of it looks almost like dried blood or dirt, but most of it is weird colors and textures and all kinds of wrong-looking. Her vest is torn in a couple places and one of her boots is most of the way shredded. There's a cut above her eyebrow and another one on her lip. But mostly, she looks pissed.

As she gets all the way past him, her hands clench into fists at her sides and she lights all the way on fire with a dull whump.

"Back up," she says.

"Hey," Park says, grabbing Gerrish under the arms and lifting (his face goes gray immediately but he doesn't drop him; Mendoza takes two quick steps over and grabs Gerrish's other shoulder, leaving Park to be able to use only his good arm to hold him up); "Liz, watch the explosions. Cave-ins."

She says something that's pretty shockingly filthy, even by Bureau standards, and then lifts her hands, and everything goes so white-bright that Mendoza has to look away as they drag Gerrish back. Even at this distance, the sudden blast of heat is searing. The grinding of rock sounds like a howl.

Park and Mendoza haul Gerrish behind a big-ass rock and tuck in there. There's a BOOM, BOOM that might be huge steps, then the whole tunnel shudders, pebbles and rock dust raining down from the ceiling.

Mendoza asks, "Should we--?" and Park immediately shakes his head.

"Nope," he says. "She'll say if she needs us."

Fire whooshes, hotter this time, and even though he knows it's a bad idea, Mendoza peers up over the top of their makeshift shelter. He gets a quick look at a cyclone of red-orange-yellow flames before his eyes burn, spots flashing, and he ducks back down. THOOOOM. The tunnel shakes again, this time with a tremendous crash, and then there's silence.

Long silence.

There's a rattle, then footsteps crunching toward them. Park rises up, and Mendoza follows him.

Sherman is picking her way toward them, a pile of ash and charred rocks still smoldering behind her. One hand is raised and burning from elbow to fingertips; her face looks exhausted and pinched under a layer of fine gray rock dust. She stops a few feet away. The three of them look at each other in the flickering light.

"Where the hell have you been?" says Park.

There's a longer pause.

"One minute it was hitting me, the next I was in a lake," says Sherman, finally, shoving her hair back with one hand. "I can't -- don't ask me to explain it."

"Whatever," Gerrish says, from the ground; "let's go find some fucking sunlight already."
walking_napalm: (heard your voice in the dark)
Liz was not thoroughly briefed on what this would entail, before she agreed to it.

After about a day's sleep, some food and coffee and aspirin, and one tremendously satisfying shower, she'd thought she was as ready to go back to fighting a rock demon under a Patagonian mountain as she was ever going to be; especially since she waited even longer after that for Raven to start sending their little crowd of refugees home.

She knows now: she was not ready.

She isn't entirely sure what she has been magically turned into, but whatever it is, it's small and is being carried within the crook of Raven's talons, and somehow, that's not the worst of it.

The worst is the cold.

Liz has never been good with cold. She gave more than a few doctors startled fits, as a kid, when they checked her temperature. She likes fire; she likes warmth. If she's going to have to be cold, she wants a parka, a hat, a pair of gloves, about fourteen layers of thick winter clothing, and maybe some of those chemical handwarmer things. Given that she's currently some tiny creature with what feel like wings and antennae, a scarf is not gonna happen.

This isn't normal cold. It's the cold that comes to her in dreams, in drowsy half-memories of her life draining away in a wintry Russian mausoleum. What she remembers after that, in those several long minutes that Red and Myers say she wasn't breathing during, is two things: unending darkness, and unending, unnatural, crushing cold. That's what this feels like.

Her fire doesn't like the cold; not like this.

Stop! She has no idea how she's saying it, given her current lack of anything resembling human mouthparts, but she pushes it with all of her flagging strength. Then they're out of the stifling blackness and Raven's wings are beating above; her eyesight is coruscating and blurry and all wrong, but she recognizes a flash of dark cave walls. Enough; seriously, just put me down!

"As you will have it, yes?" says Raven's voice from overhead, and then she's falling -- falling (Raven is laughing, and then the sound is abruptly gone) --- falling ----

When Liz hits the water, it's with all of the correct limbs. She knows because she feels the icy shock in every one of them.

It actually takes her a half a second to realize that she has hit water. It becomes clear once she's several feet under; when she hasn't struck anything solid yet and gravity isn't behaving the way it ought to. Lungs burning, she snaps her eyes open to solid blackness. She lights up her right hand, and -- with a few kicks -- uses spectral unearthly flames to follow the trail of bubbles up.

When her mouth breaks the surface, she takes a huge, shuddering breath in, using one arm and kicking hard (stupid boots) to stay just barely afloat. She holds her other hand above the water. Light bounces back off slick cavern walls; the cave is deep enough that she can't see its ceiling. The black water stretches as far as her fire's light can reach in every direction except for one -- it's lapping against a rocky shore some 50 feet away.

Liz treads water in the middle of an ice-cold subterranean lake somewhere under the Andes.

Hopefully somewhere under the Andes.

Hopefully in the right dimension.

"God damn it," she hisses, and then she starts swimming.

By the time she hauls herself out of the frigid water (the coldest she has ever been in, every stroke sapping her strength, and that includes an ill-advised dunk in the Atlantic Ocean in February), she is perfectly happy to lie there on the cavern floor, just for a minute, as soon as she has dragged her feet out. Her brain feels sluggish. She sighs, shivering convulsively, and mutters, "Okay," to herself, and -- with her cheek still pressed against a sharp rock -- she concentrates.

Her skin lights with fire first, and then it blooms up and out of her; a quick burst that scalds the rock she's lying on and dries her disgusting clothes, warming her to her toes. She reaches down to her belt and fumbles the switch on her locator beacon; it immediately glows red, the way it's supposed to. The Bureau builds its equipment to withstand seriously tough conditions. The locator survived the apocalypse, being lit on fire multiple times, being turned into a grasshopper or possibly a cricket, a long fall, and three minutes in freezing cold water. She'll have to congratulate the guys in R&D the next time she sees them.

Unfortunately, she discovers when she finally drags herself to her feet (Christ, she feels like one giant walking bruise), her gun didn't fare nearly as well. Click, it goes, when she points it back at the water and pulls the trigger. Click, click. The water must have done it in.

Liz huffs a sharp breath, holsters the useless gun, and lifts her flaming hand. She's got a team to find.
walking_napalm: (red - partners)
In the belly of a BPRD cargo plane, Liz kicks off her pinchy shoes and flexes her toes. She momentarily considers lighting her feet on fire to get rid of the stockings, but ultimately dismisses the (really satisfying) thought. Lighting up while at 32,000 feet in a flying tin can isn't the greatest idea ever.

Abe is up front chatting with the pilot, which means that, due to the limited (three-person) size of the team that was on this particular mission, Liz and Hellboy are alone in the cargo bay with a whole lot of crated-up equipment. She settles in sideways on the bench seat, using Red as a backrest. "The next time someone has the bright idea of me being the public relations liaison," she says, tipping her head backward, "remind me to shoot them."
walking_napalm: (liv tyler face)
Liz doesn't smoke very often. She used to go through a whole lot of cigarettes (fireproof and with lungs that seem to be pretty inured to smoke -- why not?), but she fell out of the habit while at Bellamie, and never went back to her old dizzying heights of smoke and chemical inhalation afterward.

Once in a while, though, she'll find an old pack or feel the itch. Tonight, it was the latter, and the roof's as good a place as any to do some thinking. Her back resting against concrete and her knees drawn up, she has a lit cigarette balanced loosely between her pointer and middle fingers, her forearm resting on her knees. It's a nice night; the stars aren't all that visible (they never are, in Trenton), but Liz has a sweater and half a pack of cigarettes. She's comfortable.
walking_napalm: (almost laughing)
The package, this time, is actually several items piled on top of each other:

- A large manila envelope
- A smaller manila envelope
- A square box, neatly wrapped in the comics page of the newspaper, and taped to within an inch of its life

X-23's birthday present )
walking_napalm: ([comic] photographer)
The first package has been wrapped up in paper, far more professionally than anything Liz could have managed. It contains a bundle of neatly folded clothing; a half-dozen each of shirts, pants, and jackets, along with two belts. All are fairly simple in design and execution, with nothing outwardly exceptional about them. The pants look like denim, in both blue and black; the shirts are blue, green, gray, a few long sleeve and a few short sleeve; the jackets black, brown, and tan. The belts look like leather (and they're really, really not).

Of course, when one looks closer, one would notice that there are no tags, no brand names, no visible seams on the shirts, and no machine wash instructions.

The accompanying note is a folded piece of notebook paper. On the outside, it says CHARLIE in neat capital letters; on the inside, in a less-neat scrawl:
These are rated up to 3000°C. Let me know if you need anything else.



The second package is less a package and more an envelope, the outside of which says LAURA. Inside, there are two items: a two gigabyte USB flash drive and a Polaroid picture. The photograph is of three enormous sea lions sunning themselves on the beach; the white tab has an arrow indicating that the photo should be turned over. On the back:
I know this isn't your San Francisco but I hope it's close. Mark your favorites from the flash drive and send it back to me.

This is your birthday present in progress, just so you know.

-Liz

There are roughly 100 photos on the drive, clearly the cream of the crop after a judicious trimming. The subjects and settings vary wildly. Several lonely shots of Alcatraz Island from a boat, the sky gray and ominous, a few with the San Francisco Bay Bridge shrouded in fog in the background. There are photos of the bridge itself, lit up at night and taken from the water; one taken from a height on Treasure Island, of the night skyline of San Francisco laid out below, viewed through the lights of the bridge.

There are photos of palm trees and laughing faces in Union Square; of crowded cable cars and a little boy dripping ice cream on his father's head, a balloon tied around his pudgy wrist. Sea lions and sand dunes feature in several photographs, as do the bustle (and fish) of Fisherman's Wharf, and the reflecting pool and main entrance of the California Palace of the Legion of Honor. Photos taken in Japantown (featuring, among other locales, a kabuki theatre), Dolores Park, of the outside of AT&T Park, the Golden Gate Bridge, a chocolate factory, the Sutro Baths.

There are pictures in more regular, less touristy neighborhoods, of rows of brightly-colored Painted Ladies lining the roads and of San Francisco's famous steep hills, of old Victorian houses in the Marina District, parrots on Telegraph Hill, and street shots in the Mission District by day and by night, storefronts and strangers. There are photos of the view from the top of Mount Davidson, with every part of the city that lies east of the mountain (including the Bay Bridge) visible and beginning to shine as the sun sets and the lights come on.

There are several photos of the dark interior of Alcatraz, lit by flashlight and camera flash; the cells are rusted, the pipes exposed, and the floor wet, the scene desolate and empty besides the tall man in a suit, studying a handheld machine and wearing a sidearm and BPRD earpiece, who is caught in the corner of one shot.

Liz herself appears in only two photographs: one where her reflection, dressed in civilian black and holding up the camera, appears in the window of a taxidermy shop full of strange stuffed animals; and one where the shot is less sharp than the others. Still inside the dark cell block of Alcatraz, wearing a gun and a stab vest under a black windbreaker, Liz is frozen in the act of typing a code on a temperature gauge device adhered to the wall. Her face is intent on her task; she does not realize that her camera has been hijacked.

(This one slipped in by mistake. The next photo -- the one where she is glaring at Leach and holding out a hand to demand her camera back -- was summarily deleted.)

All of the photographs have been taken with an experienced hand and a keen eye for scenes, for detail, for faces, and for framing; a few are black and white but most in vibrant color.

There are a lot of options.
walking_napalm: (WHAT.)

THURSDAY
0750 PST


"I land at Newark at eight tonight," Liz says into the cell phone, stepping around a tour group and their mountain of suitcases grouped in the middle of the concourse. "Yeah -- no, I can get a cab; don't send a car, I always feel like I'm in some weird spy movie when the Bureau does that -- "

The early morning sunlight stabs through the numerous enormous windows; Liz wishes for a free hand to shield her eyes, and she wishes for the comparative dark of New Jersey.

"I sent everything but my clothes and my camera back with Park on Tuesday, on the Bureau's plane," she says. She lowers her voice: "I wasn't gonna try to get a gun on a commercial flight, Shields."

"--No," she says, moving quickly down the wide corridor toward the security checkpoint. "Seriously, tell Manning that Red and I are both staying in Jersey or we're going to the Czech Republic together; he's split us up the last four missions. ... I'd love to tell him myself but I'm kind of in the wrong state-- Hi," Liz says, to the officer standing at the metal detector, and then she lifts the phone's mouthpiece again. "I'm at security." With that singular farewell, she shuts the cell phone.

"Hi," she says to the official again, and she lifts her camera bag onto the conveyor belt, then hefts her rolling suitcase on. It lands with a heavy thud. "Sorry."

Nasal and bored: "Whatever." The woman waves her through the metal detector.



" 'Scuse me. Ma'am." There's a man in a dark uniform, behind a table, flagging her down. Liz glances over her right shoulder then her left, as she slows down. People continue streaming past. The officer beckons more strongly, beginning to look irritated ("Ma'am," he says again), and Liz threads through the crowd of travelers.

"Random baggage inspection," the official tells her, and Liz -- tired, sick of traveling and hotel rooms and the recycled air of planes, ready to get home -- sighs sharply and lifts her bags onto the table. Folding her arms, Liz tugs one of the rubber bands that she wears, letting it snap against her wrist, and silently asks for patience.

The look that the official shoots her when he opens the suitcase and finds it packed with nothing but a sea of black fabric is pretty good. It would almost be funny, if she wasn't so ready to keep moving.

"...What was the purpose of your trip to San Francisco, ma'am?"

Shooting him a sour look: "Pleasure," Liz says flatly, and the guard blanches and waves her through.
walking_napalm: (god you're dumb)

TUESDAY
1420 PST


"Excuse me," says Liz, rolling her eyes as she elbows and squeezes her way through the crowd. "Excuse me, would you just--"

She hisses an exasperated noise as she slips between a couple in matching fanny packs and wide-brimmed hats who are waiting to board a brightly-painted cable car.

It's a beautiful early afternoon in San Francisco; the sun is shining, the palm trees are swaying in the breeze, and Liz sticks out like a sore thumb as she navigates between tourists in Union Square; it probably has something to do all of the black clothing and just how covered up she is.

"Sorry," she says, into the cell phone tucked between her ear and her chin. Her tone warms. The worst of the crowd dealt with, she transfers the phone back into her hand, her other arm carrying her camera. "I'm back.

"Apparently, there were a couple different spirits haunting the place; Leach thought at least three or four. He couldn't figure out which one of them it was, but he thought one was luring kids off the rocks and watching them drown. That's really the only explanation we've got."
walking_napalm: (will dance on your grave)

MONDAY
2313 PST


"What the hell was that?!" Mendoza hollers, gun in a two-handed, white-knuckled grip with his elbows locked and his aim constantly swiveling.

"Watch it!" Liz has her Beretta in one hand and she uses the other to reach over and shove the barrel of Mendoza's gun down.

"Infra-red's off the scale!" barks Park, eyes glued to the large machine in his hands. "So's the EMF!"

Leach is on his knees, hunched over with one hand clutching at his skull. "We're not alone," he says, hoarse; "there's something coming--"

Just beyond the dim ring of light provided by the infra-red monitor screen, something -- several somethings -- moves around the four of them. In the distance, a voice is sobbing, echoing off the walls.

"Lights!" Liz snaps, loud and all too harsh. "Jesus, does anybody have a working flashlight--"

Leach screams again, doubling over and grabbing his head.

Liz's free hand clenches into a furious fist, her face white, and brown eyes flash blue. She has been here before.



1940 PST

"It doesn't look that spooky," Mendoza said, stepping onto the cell block.

"Aren't there supposed to be lights?" asked Leach, a little sour, flicking on his flashlight from behind. "They do shove tourists around here during the day, right?"

" 'During the day's the key phrase, Leachy." Agent Park was balancing the EMF detector in one hand and rapidly tapping the touch screen with the other. "Why spend money to light it up after hours? The only people out here are teenagers trying to scare the crap out of each other."

The four agents walked slowly down the block, row upon row of dark cells echoing their footsteps back. Mendoza flashed a beam into several of the cells as they passed; each was old, rusty, water-stained, and empty in the flickering light.

"And whatever's been making those teenagers disappear," Liz pointed out, dry; she held her gun in one hand and her flashlight in the other. "Are you getting anything, Leach?"

"Psychically? It's totally dead," Leach said.

Beat.

"You know -- figuratively." He adjusted his glasses. "I'm getting nothing."

"That's good, right?" Mendoza asked, directing his flashlight beam upward. A row of cells lined the block on either side above them, with catwalks connecting.

"It's early," Park corrected, and he slapped a motion detector on an exposed pipe as he passed.



2100 PST

Thud, thunk thunk thunk. Thud, thunk thunk thunk. Thud, thunk thunk thunk. Thud--

Park caught the yellow super ball mid-bounce, and shot Leach an irritated look; Leach shrugged at him, unperturbed, sitting on the concrete floor with his legs extended in front of him.

Mendoza sighed sharply, standing with his arms folded and his shoulder against a cell door. "Still nothing?"

"Still nothing," Liz confirmed, sitting Indian style and monitoring stationary sensors with a very small computer resting in her lap.

"Not everybody gets their blood sucked by the chupacabra their first time out," added Park; Leach chuckled and Liz grinned hard.

"You guys are jerks," Mendoza muttered.



2311 PST

"It's a pipe," said Mendoza wearily. "There's nothing else to spy." All four agents sat on the ground, within the light provided by a portable battery-powered lantern.

"Are you complaining? 'Cause I can start making stuff up that isn't actually here," Park said, helpful. "I spy something neon yellow with strobe li--"

Leach sat bolt upright. The speed and violence of the movement had Liz and Park both immediately, instinctively reaching for their sidearms. "Do you hear that?" Leach said, head snapping from side to side.

"No--"

"Someone's crying. Something's -- angry; wrong."

In the distance, a slam, like that of a cell door closing with too much force; Park rose, drawing his gun and balancing the EMF detector in his other arm. "I've got nothing on electromagnetic frequencies."

"Motion detectors and temperature gauges are clean," Liz said, voice tight as she looked from the laptop to the agent. "Leach, what've you got?"

More slams began reverberating through the empty cell block, louder and louder, growing closer and closer, the speed steamrolling.

Liz set the computer down, hard, and rolled to her feet; she shoved her lit flashlight under her arm and yanked her Beretta out of its holster, flicking off the safety and checking the magazine in one quick move. "Agent Leach!"

"Butcher," Leach said, shaky, over the sound of the rapidly-nearing closing doors, and he wobbled to his feet with help from a late grab for his elbow by Mendoza. "It says it's called Butcher--" He howled.

The last SLAM! was enormous, enough to shake the four agents where they stand. With it, the laptop screen, the line of motion sensors and temperature gauges attached to the cell doors and the walls, and the battery-powered light all blew out, all at once, with pops, crackles, and a shower of sparks.

The flashlight fell from Liz's arm as she instinctively reached out to steady herself; it cracked when it hit the floor, the light sputtering out.



2314 PST

"Lights!" Liz snaps, loud and all too harsh. "Jesus, does anybody have a working flashlight--"

Leach screams again, doubling over and grabbing his head.

Liz's free hand clenches into a furious fist, her face white, and brown eyes flash blue. She rips out her earpiece, turns on the Beretta's safety, tosses the gun aside, and ignites her hands -- with the familiar dull whump of flames -- before the sidearm even hits the ground. Blue-white fire spirals up her torso, wreathing the cell block in sudden, eerie light and setting her flammable jacket ablaze.



All of the cell doors are closed, when they were once open; nothing is visible but Leach cowering on the ground, Mendoza and Park standing by with weapons drawn, and the array of blown electronics. Nothing can be seen, but -- Leach is still on the ground; but despite the towering column of flame and the tremendous amount of heat, the temperature has suddenly dropped far enough that the agents' breath is visible, and it is growing colder by the second.

"Get Leach up," Liz says, her voice taut and echoing through the wall of flame. "Stay as close to me as you can without getting burned."



Park has known her the longest; he knows -- even as Mendoza is hauling Leach to his feet once again -- to shoot a swift look at her. "Is that a good idea?"

"If you've got anything better, now's the goddamn time!" Liz snaps, ragged with the effort of holding the fire close as the last remnants of her jacket fall away in ashes. Here is where the months of training with a Firebender come in to play; here is where she has to maintain pinpoint control, hold the line, or risk killing three good men.

She has been here before. She won't go there again. No mile-wide explosion, this time; no dead agents burned to cinders. Not again.

The fire is mine, she tells herself; it is part of me--

She reaches up and pulls the cross that she always wears out from under her shirt; one good yank snaps the chain and leaves it dangling from her outstretched hand. "Sancte Míchael Archángele, defénde nos in proélio contra nequítiam et insídias diáboli esto præsídium." Her eyes are shut and her hands have clenched into fists; she is blazing. "Park, holy water, now!"

The disembodied sobbing intensifies, growing louder, not-so-distant now; the temperature is dropping to the point that even Liz can feel the cold right down to her bones, right through the raging supernatural heat that she stands at the center of. The air vibrates around her; her chest thrums with contained power; her skin has the look of back-lit tissue paper, her bones showing through as dark shapes.

Not again. Not again, not again, not again!

"The fire," she breathes, shaking from head to toe, "is mine. It's mine to control; I will control it-- Imperet illi Deus, súpplices deprecámur: tuque, princeps--"

Liz's eyes are shut tightly, but her fire does something new: it flickers red-orange-gold.

walking_napalm: (B.P.R.D.)

MONDAY
1920 PST


The fog slowly rolls in across the bay, wreathing the sky, the island, and the bridge in shades of deep blue and dark gray. The boat -- small but sturdy -- slices across the whitecaps, chugging through the choppy waves. Every few hundred yards, the boat hits a particularly tall wave and comes down with a splash of seaspray and salt.

Hanging over the railing, Liz snaps off another shot of the lonely island, hood pulled up over her head but hands left bare against the cold to handle the camera. She adjusts the lens, waits with an eye on the wind -- then clicks the shutter just as a seagull comes into frame, gliding on the stiff breeze with wings outstretched. Liz wipes the damp camera viewscreen with her jacket sleeve (black, thrown on over a black long-sleeved shirt and a stab vest that says BPRD over the left breast and SHERMAN over the right) and peers at the photograph preview. In the tiny screen, the seagull hovers, frozen, over the deserted buildings perched precariously on the rocks of Alcatraz; the shore looms in the distance, dark and shapeless in the fog.

Liz nods to herself, quiet and satisfied, and she flicks a few drops of water from the lens before screwing on the cap. Camera clutched in one hand, she maneuvers back across the slippery, rolling deck, heavy boots clomping through puddles.



Squeezed around a tiny card table in the equally tiny wheelhouse, Agents Leach, Mendoza, and Park are playing poker; the boat's captain -- a balding man of little words -- stands at the wheel, paying them no mind.

"Who's winning?" Liz asks, shoving her hood back and shaking her hair out; she leaves her winter hat on.

"Leach," grumbles Park, tossing his hand of cards down in disgust and leaning back in the folding chair, folding his arms. "It's always Leach." Across the table, Mendoza is staring at his cards on the table, dismayed, hands clasped behind his head in disbelief.

Leach only grins toothily, starting to haul in the pile of coins, crumpled $1 and $5 bills, and scraps of paper.

Liz crouches beside her camera bag in the corner, and starts carefully dismantling her camera, slipping each part into its proper padded place. Matter-of-fact and over her shoulder: "That's because he cheats, Greg. We all know that." Heavily implied: Besides the new kid.

Mendoza stares at the table of cards, bewildered; Park and Leach both look at Liz quickly, then at each other. Mendoza catches the end of the conspiratorial, caught-out expressions, and he shoots both of the male senior agents a betrayed look. "Hey," he says, "man, are you guys playing me?!"

"We're coming up on the island," Liz says, standing up with her gun belt in hand. "Save the testosterone, guys."

"Way to be a buzzkill, Sherman," says Greg Park, rolling his eyes cheerfully; he rises from the table and folds up his chair, leaning it against the wheelhouse wall. He's a big man, tall with deep laugh lines around his eyes and mouth. All three men are in dark suits with short hair, wearing guns and earpieces and locator beacons on their belts.

Liz is fairly sure that -- despite the incongruity of her uniform and her appearance with the other three agents -- the fishing boat captain thinks that the four of them are FBI or CIA, or maybe Secret Service.

"You say buzzkill, I say the only one prepared when we hit land," Liz retorts easily, settling her belt low on her hips and checking the safety and magazine of her Beretta before replacing it in its holster.

Park makes a good-natured derisive noise; Liz rolls her eyes at him and Leach grins. As Park and Leach gather equipment -- Leach, a little on the weedy side, keeps having to push his glasses back up his nose as he scoops up a black shoulder bag and a matte black briefcase -- Mendoza sidles up to Liz. His build is somewhere between that of Park and Leach, and he is the youngest of the four agents -- an ordinary-looking man in his early twenties with sharp features and wide eyes.

"Thanks," he says quietly, with a quick glance at Park and Leach to make sure they're not listening, and then he looks Liz right in the eyes for the first time since the Yucatan.

"They like to mess with the new guys," Liz says, brisk but not unkind, as she adjusts her earpiece. "It's nothing personal."

Mendoza sighs. "How long am I gonna be the new guy?"

Liz cracks a tiny smile. "Make it through another mission without getting bitten by something, then we'll talk."

For a moment, Mendoza looks like he isn't quite sure how to take that; then he laughs, just a little, and nods ruefully. He bends down and picks up a duffel bag of equipment.

Liz turns away. "Are the infra-red and the EMF meters ready?"

"You got it," Park says, and Leach hefts his briefcase in silent answer.

"Great," Liz mutters, and she pulls a flashlight off her belt and flicks the light on and off, testing. Through the wheelhouse window, the rocks of the island loom large.
walking_napalm: (private)

MONDAY
1140 PST


Liz has a mission.

She's had it for a while, to be exact, but it got a little obscured under a recent wave of banshees, possessions, hauntings, and a totally unrelated hunt for succarath in Patagonia. Plus, there was that whole ugly business with the Enfield beast that thought that it was protecting the body of a fallen chieftain--

The point is: things have been busy at the Bureau for Paranormal Research and Defense. That's not out of the ordinary -- what passes for ordinary in Liz Sherman's life, anyway -- but it's kept her from her mission.

Not anymore.



The enormous cargo plane bounces, hard, with the burst of turbulence; Liz glances up briefly, her hand wrapped in the belt above the bench. Across from her, young Agent Mendoza is breaking a sweat, glancing out the tiny window every couple of seconds. The clouds are already thinning, growing noticeably lighter and less ominously gray. Dressed in habitual black (but civilian -- a loose knee-length skirt, tights, boots, and a sweater; no Kevlar or holsters today) and sitting with her legs folded Indian style, Liz turns back to her dog-eared, battered copy of Catcher in the Rye.

The BPRD cargo plane's propeller sputters then picks up again, with a hard jerk and a clatter of objects; Mendoza's head snaps toward the window. Liz tugs her camera bag back onto the bench, without looking up, and she turns the page.
walking_napalm: (you really think?)
Fact: Liz steps out of the closet with a carton of skim milk in hand, so she could eat breakfast now.

Fact: While down by the lake is a pretty okay spot to think, it's damn cold out back at Milliways.

Fact: Liz wasn't really all that hungry, anyway.

(Fact: She forgets sometimes, mostly after she's been at Milliways for a while, that time crawls at the Bureau while hours pass at the bar.)



Liz steps out of the closet with a carton of skim milk in hand. The room is as she left it, dimly-lit and silent, with Red unmoving in bed. She frowns. Something isn't --

There are a host of yellow eyes peering at her from atop the bank of televisions.

"You can come down now, 'fraidy cats," Liz murmurs, reaching up and gently scratching the first furry chin that comes to hand. The gray tabby leaps down and mewls, and his fellows follow suit. The cats aren't stupid; they've learned (A) to hide, and (B) not to hide under the bed, when people begin lighting on fire.

Suppressing a shiver, Liz crosses the room -- boots scuffing quietly -- and puts the milk in its rightful place in the fridge. Her bowl, spoon, and box of Cheerios are right where she left them, and she considers them (and the daily routine that they symbolize) for a sober moment -- and then she walks back over to the bed, sits down on the edge, and starts unlacing her one boot that was actually tied.

Screw routine. Maybe the walk in the cold was helpful after all.

(The clock blinks 05:36.)
walking_napalm: (dream of fire)
Ice creeps up the steel girders, crackling as it goes; the sense of dread, of oncoming unidentifiable bad, strengthens in the dark.

"Readings just went off the charts," says Agent Quay, and the handheld machine is beeping, insistent and too shrill.

From behind: a terrible scream. Liz whirls and finds an agent caught in the beam of her flashlight, his eyes rolling back in his head, his tongue hanging out, and his back wrenching into an angle not meant for the human spine. Something moves away from his head, rippling in the air; it might be mistaken for a cloud of frozen breath, if it weren't for the purposeful way that it moves, the sweeping turn that it takes against the lack of wind.

And then there are dozens of the misty entities, sweeping through the abandoned foundry, and more agents shrieking, and Liz doesn't have to watch; she just knows that a vengeful spirit dives and disappears into Quay's chest. His neck snaps with a sharp c-r-r-r-ack under the force of his convulsion.

The foundry fires light, suddenly illuminating decades of rust and neglect and abandoned machinery, and Liz feels her bones ignite in response; the telltale prickling up her spine. Her eyes flash blue-white, and every spirit in the foundry freezes at once, leaving several agents frantically batting at nothing over their heads -- and then the three men disappear, fading into the dark.

Agent Quay steps up, his neck hanging at a sickening angle, and his face -- Liz thinks, dimly -- isn't the face it ought to be. It's the face of a dark-haired stranger. His lips peel back from his teeth in an expression that has little in common with a smile, and Liz shudders blue flame.

Get out, she needs to say; she needs to warn the un-possessed agents. Get out of here before I-- but her throat isn't obeying and her mouth won't move, and that will, she knows, make this her fault.

Liz blinks and she stands in the eye of the storm, the spirits swirling around her in an ever-tightening cyclone. A voice bellows, searching for her, and she tries to shout that she is here, but she hears nothing beyond the roar of the cyclone and the overwhelming, overlapping pulse of disembodied voices in a dead language.

She cannot find her gun or her voice, and as the sick fear in the pit of her stomach ratchets up, so does the roaring inferno surrounding her, nearly eclipsing the howling spirits. The world shifts and before she can think that she ought to have more time than that -- a white misty blur of movement, all at once, and then something foreign (hundreds of foreign somethings all as one) dives into her.

Liz's head snaps back against her will. She does not recognize her own voice in the high, desperate sound that tears her throat; her flames WHUMP in desperation and explode (not quite an explosion, not yet) higher than she's seen them in years, and she can no longer fight it back, not with -- what had the professor called them -- demonic entities burrowing as deep as they can go, twisting and wiggling, clawing their way into every inch of her. They're cold, so cold, and she instinctively knows from the over-spilling cacophony of voices and hunger that they are seeking warmth, that they're reaching for the very heart of her fire.

Someone says her name and she hardly knows if she's sitting or standing or breathing but she thinks she may be screaming and she knows that she is choking, and as she sees the face of the man who isn't Agent Quay once again with that same rictus smile, she feels herself turn into uncontrollable fire and she knows what she is about to do.
walking_napalm: (all dressed up - deeevious)
I'm primarily listing my [livejournal.com profile] milliways_bar characters here, because I have historically really failed at playing anywhere else.

PRESENT CHARACTERS:
Riley Poole, National Treasure ([livejournal.com profile] shortofcrazy)
Plourr Estillo, Star Wars: X-Wing comics ([livejournal.com profile] fighting_mad)
Father Mulcahy, M*A*S*H ([livejournal.com profile] cheerychaplain)
Hawkeye Pierce, M*A*S*H ([livejournal.com profile] yankeedoodle_dr)
Maya Antares, The Red Star ([livejournal.com profile] joiningyousoon)
Jim Rhodes, Iron Man ([livejournal.com profile] nexttimebaby)
Liz Sherman, Hellboy ([livejournal.com profile] walking_napalm)
Sam Puckett, iCarly ([livejournal.com profile] mamaplays2win)
Jessica Hamby, True Blood ([livejournal.com profile] dosomethingbad)
Dr. John Watson, Sherlock Holmes ([livejournal.com profile] nevercomplains)

PAST CHARACTERS (RETIRED OR DELETED):
Tycho Celchu, Star Wars: X-Wing comics & books ([livejournal.com profile] twostandingby)*
Lewis Nixon, Band of Brothers miniseries ([livejournal.com profile] over_europe)
Dennis Doyle, Run, Fatboy, Run ([livejournal.com profile] fatboyrun)
Ysanne Isard, Star Wars: X-Wing comics & books ([livejournal.com profile] iceheart_isard)
Pippin Took, The Lord of the Rings ([livejournal.com profile] tookfoolery)
Frank Burns, M*A*S*H ([livejournal.com profile] maj_ferretface)
Plourr Ilo, Star Wars: X-Wing comics ([livejournal.com profile] somanyghosts; for [livejournal.com profile] street_eden)
Iella Wessiri, Star Wars: X-Wing comics & books ([livejournal.com profile] nodistresshere)

I HAVE THESE JOURNALS ALSO:
Robin Scherbatsky, How I Met Your Mother ([livejournal.com profile] verycanadian)
Daisy Wick, Bones ([livejournal.com profile] no_accordians)
Barney Stinson, How I Met Your Mother ([livejournal.com profile] legenwaitforit)
Lance Sweets, Bones ([livejournal.com profile] notoncraigslist)
Bernard Black, Black Books ([livejournal.com profile] from_quitters)
Cid Highwind, Final Fantasy VII ([livejournal.com profile] sityourassdown)
Shera, Final Fantasy VII ([livejournal.com profile] alwayslikethat)
Ianna Estillo-Pernon, Star Wars: X-Wing OC ([livejournal.com profile] royal_pride)
Liz Sherman, BPRD comics ([livejournal.com profile] fireismine)
Abby Sciuto, NCIS ([livejournal.com profile] fullscenemode)
Tony Stark, Iron Man/Firefly wacky crossover ([livejournal.com profile] runbeforewalk; for [livejournal.com profile] defy_ka & [livejournal.com profile] mixed_muses)
Pepper Potts, Iron Man/Firefly wacky crossover ([livejournal.com profile] thatwasall; for [livejournal.com profile] defy_ka & [livejournal.com profile] mixed_muses)
Rae LaCoste, Iron Man/Firefly wacky crossover ([livejournal.com profile] got_all_night; for [livejournal.com profile] defy_ka & [livejournal.com profile] mixed_muses)
Seeley Booth, Bones ([livejournal.com profile] nogunforyou; for [livejournal.com profile] shatterverse)

* = Retired; the rest of the past characters were just deleted.
walking_napalm: (flattered)
Liz's Spanish officially sucks.

She always knew that, but the last four days on the Yucatan Peninsula served as a strong reminder.

(Walking through the halls of the Bureau for Paranormal Research and Defense, Liz glances down the fork that would take her toward her own room -- and she goes the other way instead. It's a very easy decision.)

Still, she no longer has to rely on a piss-scared green agent to allow her to talk to locals, she's totally getting pizza later, there is one very crispy goat-mutilating creep back in Mexico, and she gets to sleep in her own (okay, more likely Red's own) bed tonight. That makes this situation a definite win.

Liz is carrying a duffel bag over her shoulder as she cranks the vault door open; she's still dressed from the mission, gunbelt on and stab vest tucked under her arm. Her boots are dusty; there is a light sprinkling of freckles across her nose (the damn sun), and her left hand is bandaged.

She half-smiles to herself, small and warm, as she quietly slips through the door and is greeted by Steve McQueen and Bubbles, among others.
walking_napalm: (giggling)
Milliways has been helpful in a lot of different ways, over the past few months.

This is the first time that that convenience has come about because the room upstairs is closer than Red's place or Liz's room at the Bureau, though.

"--ould you just let me open the door already--" The door opens suddenly, and Liz is laughing as she comes through with the awkward spin of someone who just ducked away from someone else. She's still dressed from the mission, gun on her belt and bulky BPRD vest unzipped most of the way.
Page generated Jun. 30th, 2025 07:07 am
Powered by Dreamwidth Studios